Bodybuilder Character Modeling Tutorial in Maya 2015

This Maya tutorial covers the body modeling process from start to finish. I show the steps I take to build the body from simple primitives, and the specific settings and tools I use to make sure everything fits together seamlessly!

The end result is a well topologized model that will be perfect for animation or sculpting. And I focus on anatomy as well, showing how to match my character to photo reference using image planes.

This tutorial should be good for beginners to Maya looking to learn how to actually create something cool, once you are familiar with the basic tools and interface.

I’ve been a professional artist, specializing in characters, for a long time – this video shows the workflow I use to create all my character models!

Also – video too fast, or too slow? Click the gear at the bottom right and adjust the playback speed!

Some Screenshots

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